パズル作成プロセス
There are various ways of cutting the joint lines of the puzzle pieces. Mainstream puzzles use a zero-piece edge style called "fully interlocking". "Comprehensive interlocking" is to connect several adjacent pieces together. If one of them is moved horizontally, all the connected pieces will slide in the same direction and will not be separated. Sometimes, the pieces are so tightly assembled that the whole piece will not fall apart when picked up.
パズルのピースの結合の拡大図-を閉じる
The interlocking of the pieces is usually achieved by the protrusions and depressions on the edges of the pieces, and this splicing method is similar to the "tenon and mortise joint" in furniture production. The main body of the piece is a rectangle with the same size and form. Assuming that the two pieces that are closely connected to the left and right are respectively A and B, if the right edge of piece A has a protrusion A extending to the right, then the left edge of piece B must have a shape similar to that of piece B. A matches the depression B, and in order to make A and B lock each other, the end of the protrusion A is required to be wider than the end connected to the edge of the nail plate. This kind of protrusion in the form of a wide front and a narrow back is called a dovetail in traditional woodworking. We might as well call the protrusions and depressions of the puzzle pieces "tenons" and "eyes". However, if the dovetail tenon with the tip is made on the cardboard, it is easy to layer and damage the parts, so the tenon and the mortise in the puzzle are mostly round.
In some jigsaw puzzles (probably the most common one), all the pieces have the same shape, each piece has two mortise and tenon which are axially symmetrical, and the axes of the tenon and mortise are crossed.卄" glyph. In this way, zero slices and zero slices are always criss-crossed. In some puzzles, the tenon and tenon structure of each piece is different from each other, but usually the main body of each piece is also quadrilateral, with a tenon or mortise on each of the four sides.
Non-interlocking puzzles are generally divided into pieces by intersecting curves of various forms, and the edge of the piece is also a section of the curve. In fact, the puzzle of this mode is relatively simple, because the matching between zero pieces and zero pieces is mostly fixed, and it is easy to find adjacent zero pieces according to the curve shape of the edge. It's just that players are required to be calm when assembling such a puzzle, otherwise it is easy to mess up the part that has been assembled if they miss.

同じ形のピースがゼロのインターロッキングパズルは、ピース間に非常に微妙な違いしかないことが多いため、特に色が柔らかく、パターンのコントラストが低いパズルは、組み立てが最も難しいと考えられています。
時折、非常に奇妙なレイアウトのパズルがいくつかあり、プレイヤーにもっと楽しいものをもたらすことができます。
パズルの全体像が最も一般的であり、絵の境界線は直線または通常の装飾曲線のいずれかです。 このタイプのパズルでは、片側にほぞ穴とほぞがないか、直角になっているピースが常にあります。 プレイヤーはフレームを簡単に配置できるため、組み立てるときにコーナーから始めることがよくあります。 もちろん、ゲームをより挑戦的にするために、意図的にコーナーピースをほぞ穴とほぞ穴にするパズルもいくつかあります。 パズル全体の輪郭を小動物やその他のかわいい形にする、もっと子供のようなアイデアもあります。 等高線は曲がりくねっていて長いので、四角いパズルよりも端にたくさんのピースがあり、組み立てが簡単です。 もちろん、このタイプのパズルは若いプレーヤーに適しています。
近年、コンピューターとコンピューター-制御のレーザーおよび油圧切断装置もジグソーパズルの設計と製造に使用されています。 新技術の応用により、ジグソーパズルの連動機構やパーツスタイルがより洗練され、斬新なパターンが次々と登場しています。






